Saturday, December 21, 2013

A starting army for warmachine and the idea for painting it.

A good size starting War Machine army. 25 points
This is what I have been up to since I graduated Saturday. I decided to get a small army going and hope to hit 35 points before a tournament in February. The army is small, shooty yet strong in melee and is a solid army. It isn't competitively optimized, but I don't want a competitively optimized army. I just want something competent that works. I also like the theme behind armies like this one. Small and stealthy, these mage hunters put the hurt on anything in War Machine. Hordes may be a little issue, but with so much shooting and denial, they shouldn't cripple me to bad. At 35 points, they will do better as they will have a strong counter charge element in the added units.  Here is a run down of the list.
Kaelyssa the Night Whisper
With an additional 7 points for warjacks and 7 focus she is a strong choice. To make her even more nasty, she has a gun that fires 3 times and steals a focus on hit. Her spell list is pretty impressive. She is one of the better jack casters if only for how much focus she can have. Her spells are simple yet scary. Backlash makes it to where when a jack is damaged, the warcaster takes a single point of damage. That isn't to impressive until you have the mage hunters (mentioned later) start plinking jacks because their ranged attacks do 3d6 damage. Sure, they may only put a couple of points of damage on them, but every time they do, it will plink one off the caster. It makes riskier moves with the enemy warcaster more difficult. Her next spell is arcane reckoning. Anytime anyone uses a magic attack at a unit with this buff and misses, the magic attack hits the user instead. This works well with the Mage hunters as they have stealth so you always miss if you are farther then five inches away. She has banishing ward which removes any buffs on whoever it hits. Useful for everyone. Has phantom hunter which means the unit with this buff doesn't care about line of sight. She also has arcane bolt that makes people stationary on hit which is really huge. Her feat works well with everyone. You can't be charged and everything has stealth. This puts everyone's range to about five inches for a turn. Really crippling. Lets show what else goes with her.
10 man mage hunters strike force with Unit Attachment
This unit is scary. Advance deployment and phantom hunter sees these guys attacking any model within 12 inches away. They work really well with kaelyssa. hell, they work really well alone. That is probably the best part about them. Alot of the force needs to be able to work alone. Next unit is a must have solo.
Eiryss 2 or maybe 1
Of the three Eiryss that are available, Eiryss two is probably the hardest to work around for the enemy. Her presence alone sets up a bubble 5 inches large where enemy jacks can't get focus and channel spells. On top of that, if she hits anyone with any weapon, they lose all focus. Eyriss one may get a few test games in. She gets a nifty little thing that just messes up everyone's plan. She causes you to drop focus, but you also cannot get focus the following round. Add phantom hunter from her with kaelyssa and a game winning shot is easy to do. It may cost her her life, but she will be avenged. Elven Vengeance is kind of what we do.
the Griffion Light Warjack
This little guy is the Griffon. He is practically a missile with a halberd. He isn't slowed by terrain and he has a powerful charge rule that makes his charge attack easier to hit. He will die to a stiff breeze, but he will take that breeze with him as he dies. Kaelyssa's spells can protect him pretty will. He is cheap and quick.
a Chimera Light Warjack
This guy is a little sneaky one. He has mirage, so he shifts two inches from where ever he is at the start of hit turn. He can also, channel kaelyssa's spells. Any spell kael casts, she can select the origin of the spell as the Chimera. Add in the how hard he hits, he works quite well. He isn't cheap for a light warjack.
The Manticore
This big guy is the Heavy Warjack of the group. Neither amazing in melee or shooting, he finds himself in between. He is good with his 12 inch range and his Gun that shoots three times, but he also has the highest strength hit in the army which will allow him to punch him in the face. He doesn't need any focus either most of the time as he just moves and pumps three shots into everyone. This jack is the one that needs the least amount of focus. He only needs focus on the turn her is going to run in and punch peoples faces off. Should be fun.

This is my 25 point force. It was quick and fun. I really want to get a few games in with my friend rob and see how it does. It is a precision force, but it can really lay down the hurt when it needs to. I really am excited to see this game in action. Wish me luck

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