|Opening picture will be described later|
After my last article about player morale, I decided to follow this article up on how to take advantage of the idea of player moral. The problem with this is that its very difficult to reliably do so. In any game, putting odds in your favor is the name of the game, but to put the very moral of any player into your hands is another matter entirely. You must consider statistically bad decisions and figure out what is going to hurt a person the most. Let me tell you a little story of one of my favorite games to elaborate this
|Monopoly, the Destroyer of Families|
In this article I will talk about two of the main methods that I have run across in order to take advantage of player morale. These are not the only ways, but ways I have found through gaming my entire life. The concept stretches across all games and ideas. You can put these into practice for more the table top games. There are two main methods for taking advantage. The first and most constructive method to advantageous moral is unpredictability.
|The only thing statistically predictable is how unpredictable statistics can be.|
Through unpredictability, we find our first advantage. Using this aspect, you can railroad people. In my last article on the subject, I asked for tales of the worst game ever. People remember bad a lot better then people remember good. When outliers happens through such large numbers that its difficult to predict things, you find people get taken advantage of rather easily. The above picture is how I run my orks. I am the challenge. I have become very good with my orks. The element of uncertainty has seen entire flanks fold beneath a squad of lucky boys. The look on someones face when you make 4 6+ armor saves to win combat and turn the tide of a battle is priceless. For every good, there must be a bad though. (Yin-Yang). For however unpredictable your good can be, often you will find that they pendulum swings in the opposite direction as well. You must realize this and not let such things effect your player morale. I know my orks will do bad sometimes. I have seen a squad of 20 boys do 4 wounds on the charge. You can't let that stop you. I have seen 20 boys kill 10 marines on the charge as well. Here is the key element. Like I previously said, people remember bad over good. Push their bad. That is the first method for player morale. You see it quite often. You know the guy who takes one lascannon and blows up a land raider before the game is over. One lucky shot can start the avalanche. I have played orks long enough that all the random that is 6th edition doesn't effect me because I already had way more random things then this edition can bring.
|Now for something I am not proud of|
|cause everything needs more orks.|