|"You know the thing about chaos....Its fair"-Joker|
In a nut shell, Rock beats scissors a lot of the time, but rock can lose due to random rolls in the bad type of random. The good type of random sees Rock beat scissors a lot of the time, but when rock loses, its because one player skill has often put the odds to win in their favors. Even the most simple games have the good type of random. Time for the old fall back.
|good ole fallback|
|warhammer 40k random.|
In 5th, we all suffered from uncontrolled random of things like night fight, vehicle damage tables, and no premeasuring. Night fight was just so random before that it was never viable. You could chose to shoot, but your actions wouldn't happen randomly. While you got to chose what you do, Randomness determined your action. Sure, I chose to shoot a squad that deepstriked and were bunched up 9 inches away during night fight with a doomsday cannon. That is a definite action, but it didn't happen because random roll saw snake eyes and no shooting. Now night fight is better since it is very defined and not so much random any more. Vehicle damage was another one that was random to the point of not being effective. There became a point in which you have so many chances for random that its difficult to achieve anything. You had to hit, roll to penetrate/glance, roll cover/saves, roll on the damage chart. the average to hit is at bs4. so 2/3rds of your shots hit. we will say even a lascannon against a chimera front armor. av 12 sees us needing 4's to penetrate. You pen half the time. down to 1/3rd combined chance. cover saves! half save results in down to 1/6th. ap 2 weapons don't get editions to the damage table, so to kill, you have a 1/18th chance to wreck/explode a vehicle in cover. Now with the addition of hull points, you will find that even with a 1 in 18 chance to wreck/explode a vehicle, it takes at most 3 pens/glance to kill that same chimera. I had an experience where 10 glances and pens didn't stop a rampaging defiler. Finally, on the 11-14th pen (gauss weapons are nasty), I got a single immobilize. I didn't even destroy it, I just stopped it. Sure, this example is an extreme, but that is what hull points was designed to stop. These extremely random actions . This is a good design decisions.
|The magic circles|