|Time for a quick review|
|The hive tyrant|
This is the easiest choice in the entire book. They hive tyrant works in any role you care to have him fill. He can be a melee beast if you need one, but you are probably going to want to build him shooty as he will fill most roles needed with a simple shooting build. Need to kill infantry? 2 twin linked devoures work wonders if you are close enough or you can even throw out a barbed strangler to kill people at range. Need some AT, a heavy venom cannon will seriously put the hurt on vehicles. Throw on wings or 2 Tyrant Guard for protection, and you will have a durable synapse unit that can eat people depending on how you build him.
|The hidden gem! Death Leaper|
Death Leaper is the hidden gem of the HQ section. Death Leaper is pretty good. He has all the other good aspects of lictors. He also gets a rule that makes everyone snapfire at him. That means no flamer templates and no blasts. He also has mind eater warlord trait. This allows him to get 2 VP for every ic he kills in a challenge. It can win you low point games. The biggest reason to take him is because he is cheap and he has a nice rules for simply existing.
The venomthropes win this slot if only because they provide synergy with the rest of the army. Hide them behind a big creature and they have a 3+ cover save. Any unit within 6 inches will have a model that gets shrouded. Because shrouded says you only have to have one model with shrouded for the whole unit to have that +2 to cover, it is pretty good. The best part is that he is also cheap. 45 points is pretty good for what he gives you. Surprisingly, he is no slouch in melee. Lash whips give him I6 with 2 attacks with poison 2+. It can help kill some tough creatures who are tougher to kill with really strong toughness . He is WS 3, but a lot of the Tyranid book is surprisingly. These guys will die. The fire needed to kill these guys is going to be significant. It is fire that isn't directed at the rest of the elite slot which is primarily AT units. Even in a meta that has alot of things that strip cover or ignore cover, you find that venomthropes force people to make decisions on what they strip cover from.
The hidden gem is the pyrovores.....hear me out. Volatile says "If the Pyrovore is slain by a wound that inflicted instant death, every unit suffers a S3 hit for each model within d6 of the slain pyrovore" so plop 30 gaunts within 6 inches of a pyrovore and if it gets hit with ID, every unit on the board takes 30 s3 hits.......It is dumb, but pretty hilarious. People will probably commit horrible acts of violence if you honestly tried to play it that way, but it is good for a laugh when you read it. That laugh is all it is good for
|The hidden gem! Pyrovores.....|
|The Tervigon wins for troops|
Tervigon wins the troop slot. Even with the increase in points and loss of biomancy, this troop choice is still good. You need at least one. Spawning troops, a pretty good S5 Large blast template shooting attack, psyker level 1, synapse, and that T6 W6 stat line, they are pretty good. The remind me a lot of playing orks. They work well at doing what the enemy does poorly. Someone good in melee? shoot them. Someone pretty shooty? Go give them a hug. 230 points with regeneration (which is nice unless they focus him down, but then they aren't shooting at the other units), this scoring behemoth is good at being adaptable to what you need. This is certainly not a max unit, but one is definitely needed. It also gives counter attack to Termagaunts within 12 inches. Nothing to write home about, but I have won and lost games with less.
|The hidden gem! Genstealers|
|The hidden gem! Gargoyles|
The Mawloc is awesome for the cost. 140 point T6 W6 Monstrous creature that provides some crucial Low AP hits outside of melee combat. His Terror from the Deep destroys entire units. The AP2 Template now hits twice if the Mawloc can't deploy. It was a close race between the biovore and the Mawloc, but one thing really sealed the deal for me in this race. The Mawloc can use his Terror of the Deep large blast template on units in melee. Woe to a foe who is locked in melee with a Lictor, because that Terror of the Deep will murder most units that are gathered around the Lictor. Even if you mishap, o well. You have half a chance to go back into reserves and Terror from the Deep next turn. I have heard him refereed to as the ninja. Entire units just disappear and often times, because someone lives, it is as if he was never their.He is good. at something the Tyranid army has a problem with.
|An Honorable Second! Biovores|
For 40 points, you have a S4 Large Blast Barrage who is tiny and can sit at a good range and snipe people of importance. If he misses, he produces spore mines. Spore mines are pretty awesome as it is and this guy makes more.. He is great because he does a lot, but it is his cheap price tag and ability to be taken in trios that really makes him shine. For the low, low price of 120 points, this unit decimates people who need to hide behind aegis defense lines. Dark Angels brought the Banner of Devastation? One barrage shot later and that banner is no more. They fill points and they fill them well.
So with all this in mind, absolutely zero of these options are really spammable. You can, but you will find yourself coming up lacking in a lot of areas. I have found myself gravitating towards a rainbow list. The only duplicate unit I have is two single zoanthrope units instead of two zoanthropes together. More chance to critical Pysker powers and more flexibility in my synapse. You will notice that I often don't have some of the best in slot units in my army. They are good, but you don't need them to win with this book in my oppinion. Here is the list I plan to use at 1750. Hope you like it and Good night
Hive tyrant-2 twin linked devours, 2 tyrant guard
3 hive guard
30 gaunts-spine rifles
tervigon-cluster spines, regeneration
3 warriors-death spitters
5 raveners-rending claws